Ludum Dare 45 Post Mortem -- The Nothings
Updated: Oct 9, 2019
This was only my 2nd Ludum Dare. I don't do as much game development as I'd like, so it was a bit of a struggle to finish a full game in only 48 hours. I spent the first 6 hours attempting to simply come up with an idea -- the theme didn't necessarily inspire me at first. Eventually, I came up with something that I thought would be original and a fun game to make. Out of that, came The Nothings:
I learned a lot from this jam. I don't often finish games that I start making, so the time constraint really forced me to focus on the scope of the game (I definitely could have done better with this, particularly with focusing on some of the core mechanics earlier on vs. trying to make the game look pretty). I also learned that leaving the more exciting and fun part of your games to be worked on at the very end likely means you'll get a watered down version of them. Especially with time constraints! I wish I would have worked on a boss battle early on, maybe it would have made it into the game in lieu of some of the NPC sprites and dialogue.
I think it's easy as a developer to focus on making the game look nice (that's an easy way to get people to pick up your game initially, right?) but in retrospect I wish I had spent more time making the platforming more tight and made the level design more interesting, and I wish I had spent more time shoring up the shoot 'em up portions of the game -- that was added in the last 12 hours so I didn't really have time to make it as satisfying as it deserved given it is a part of the core game loop.
If you're a Patreon subscriber, you can download the project file to see how everything was built. If you're not a subscriber yet, go to my Patreon now and subscribe!
Can't wait for the next one!