Get Out

I made this game a few years back, and it is the first and only puzzle game I've ever built. I think I originally was inspired by the game The Witness and how cool it was that they slowly taught you how to solve more and more complex puzzles, and introduced new mechanics in those puzzles without having to explain anything.

I tried to incorporate some of that here, but clearly failed (creating a solid but realistically solvable puzzle takes a lot more work than I expected!)

In retrospect it's not actually a whole lot of fun, but I still kinda like the idea behind a 2D The Witness type game.

Digital Bomb Studios - 2019